Autore Topic: List of unfeasible cards  (Letto 22872 volte)

AlexBern

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List of unfeasible cards
« il: 20 Gennaio 2011, 22:17:35 »
This is the list of cards examinated by the official editers and declared as unfeasible in MagMa due to technical limitations. These cards are impossible to do in the current (i.e. the latest) version of the game.
Note: this topic is intended for official editers only. Any card name posted by an official editer (together with a reason) will be moved to the list in the first post; any card name posted by other users will be deleted.
« Ultima modifica: 09 Febbraio 2012, 22:47:32 da zendigawalux »

zendigawalux

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Unsupportable cards in Mirrodin Besieged
« Risposta #1 il: 18 Marzo 2011, 22:12:58 »
 Ardent Recruit       no metalcraft effect
 Blightsteel Colossus    missing reshuffle, infect
 Blightwidow          manca infect
 Bonehoard             manca living weapon
 Burn the Impure        no   
 Concussive Bolt        missing metalcraft
 Core Prowler          missing metalcraft, proliferate
 Corrupted Conscience   missing infect
 Decimator Web          missing "get a poison counter"
 Distant Memories       no
 Flayer Husk          missing living weapon
 Flensermite          missing infect
 Flesh-Eater Imp      missing infect
 Frantic Salvage      missing arbitrary choice
 Fuel for the Cause      missing proliferate
 Galvanoth             no
 Gore Vassal          no
 Gruesome Encore      no
 Inkmoth Nexus          missing infect
 Knowledge Pool       missing imprint
 Lead the Stampede       no
 Leonin Relic-Warder   no
 Melira's Keepers      no
 Mirran Mettle          missing metalcraft
 Mitotic Manipulation    no
 Mortarpod             missing living weapon
 Myr Turbine          missing race myr?
 Myr Welder          missing imprint
 Phyresis             missing infect
 Phyrexian Crusader      missing infect
 Phyrexian Digester      missing infect
 Phyrexian Hydra       missing infect
 Phyrexian Juggernaut   missing infect
 Phyrexian Rebirth       no
 Phyrexian Revoker       no
 Phyrexian Vatmother    missing poison counter e infect
 Pistus Strike         missing poison counter    
 Plague Myr          missing infect
 Plaguemaw Beast      missing proliferate
 Praetor's Counsel      no
 Priests of Norn       missing infect
 Razorfield Rhino       missing metalcraft
 Rot Wolf             missing infect
 Scourge Servant      missing infect
 Septic Rats          missing infect
 Shimmer Myr          no
 Shriekhorn          no
 Signal Pest          missing living weapon
 Silverskin Armor      missing "is an artifact..."
 Skinwing             missing living weapon
 Spiraling Duelist      missing metalcraft
 Spire Serpent          missing metalcraft
 Spread the Sickness   missing proliferare
 Strandwalker          missing living weapon   
 Tezzeret, Agent of Bolas   no
 Thopter Assembly          no
 Tine Shrike          missing infect   
 Training Drone       missing "unless it's equipped"
 Viridian Corrupter      missing infect
 Virulent Wound       missing poison counter
« Ultima modifica: 09 Febbraio 2012, 22:44:22 da zendigawalux »

zendigawalux

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Unfeasible cards in expansion Alara Reborn
« Risposta #2 il: 18 Febbraio 2012, 18:25:31 »
 Ardent Plea             missing cascade, exalted
 Arsenal Thresher (Mietitore dell'Arsenale)         missing "reveal any number of cards of type X from hand", impossible to use that number of cards as parameter in effect
 Aven Mimeomancer (Duplicomante Aviano   )      missing management of counters who change the creatures they are on
 Bant Sureblade          missing "As long as you control another multicolored permanent"
 Bituminous Blast         missing cascade
 Bloodbraid Elf          missing cascade
 Captured Sunlight          missing cascade
 Cloven Casting          missing "Whenever you play a multicolored instant or sorcery spell, copy that spell"
 Crystallization                        missing trigger "enchanted creatured is targeted by spell or ability"
 Defiler of Souls          missing target filter "monocolored creature", missing sacrifice effect
 Demonic Dread             missing cascade
 Deny Reality             missing cascade
 Dragon Appeasement         missing  "Whenever you sacrifice a creature"
 Dragon Broodmother         missing devour
 Enigma Sphinx             missing cascade
 Enlisted Wurm             missing cascade
 Esper Stormblade         missing As long as you control another multicolored permanent
 Ethercaste Knight          missing exalted
 Etherium Abomination       missing "look at the top card of your library, then you may put that card into your graveyard"
 Etherwrought Page (Pagina in Eterium)  missing "look at the top card of your library, then you may put that card into your graveyard"
 Finest Hour             missing exalted
 Giant Ambush Beetle (Scarafaggio Gigante in Agguato) missing possibility to force target creature to block this creature
 Gloryscale Viashino      missing "Whenever you play a multicolored spell"
 Godtracker of Jund       missing "Whenever a creature with power 5 or greater comes into play under your control"
 Gorger Wurm             missing devour
 Grixis Grimblade          missing "As long as you control another multicolored permanent"
 Jund Hackblade          missing "As long as you control another multicolored permanent"
 Kathari Remnant          missing cascade
 Knight of New Alara      missing "Each other multicolored creature"
 Knotvine Paladin          missing "for each untapped creature you control"
 Lich Lord of Unx          missing  "number of Zombies you control"
 Lord of Extinction         missing special value "number of cards in all graveyards"
 Madrush Cyclops          missing cascade
 Maelstrom Nexus                        missing cascade
 Maelstrom Pulse          missing filter "all other permanents with the same name as that permanent"
 Mage Slayer                 missing special value "power of equipped creature"
 Marrow Chomper          missing devour
 Mayael's Aria (Aria di Mayael)            missing triggers "player's upkeep and he controls a creature with strenght not lower than 5/10/20"
 Meddling Mage (Mago Intrigante)            missing filter on named cards, missing effect "cannot be cast"
 Mind Funeral          missing effect "reveal top of deck until X cards of type Y are found"
Morbid Bloom (Fioritura Morbosa)    missing special value for power of exiled card creature
Mycoid Shepherd (Pastore di Funghi)   missing trigger "creature controlled by owner with power >= 5)"
 Naya Hushblade          missing As long as you control another multicolored permanent
 Predatory Advantage       missing trigger "end of opponent turn and that player didn't play a creature spell this turn"
 Qasali Pridemage         missing exalted
 Reborn Hope             missing Add-on "multicolored"
 Retaliator Griffin         missing trigger "a source an opponent controls deals damage to you"
 Sages of the Anima      impossible tu substitute draw in draw phase with other effect
 Sen Triplets (Trio di Sen)      missing effect "player cannot play spells nor activate abilities"
 Sigiled Behemoth          missing exalted
Singe-Mind Ogre (Ogre dalla Mente Ustionata) missing special value "mana cost of revealed card"
 Sovereigns of Lost Alara     missing exalted
Spellbound Dragon (Drago Incantato)  missing special value "mana cost of card discarded"
 Spellbreaker Behemoth      missing effect making target uncounterable
 Stormcaller's Boon       missing cascade
 Tainted Sigil          missing special values "all lifepoints lost by all players this turn"
 Thraximundar          missing sacrifice effect and trigger "player sacrifices a creature"
Unscythe, Killer of Kings  (Ultima Falce, l'Ammazzasovrani) missing trigger "creature damaged by equipped creature this turn goes to graveyard"
 Vectis Dominator         missing "unless its controller pays 2 life."
 Vengeful Rebirth          conditional effect
 Violent Outburst          missing cascade
« Ultima modifica: 20 Ottobre 2012, 23:15:58 da zendigawalux »

zendigawalux

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Unfeasible cards in expansion Antiquities
« Risposta #3 il: 06 Marzo 2012, 22:01:51 »
Cards in common with set 4th Edition (see corresponding list of unfeasible cards for detailed explanations)

 Armageddon Clock          
 Ashnod's Battle Gear         
 Battering Ram               
 Bronze Tablet
 Circle of Protection: Artifacts    
 Clockwork Avian            
 Cursed Rack                
 Energy Flux
 Erg Riders
 Hurkyl's Recall            
 Shapeshifter                   
 Tetravus                   
 Xenic Poltergeist            

Cards specific to this expansion (among those we analyzed so far)

Argothian Pixies          missing abilities "cannot be blocked by artifacts". "prevent all damage from artifact creatures"
 Artifact Possession         missing trigger "when artifact's ability are activated"
 Ashnod's Transmogrant         missing possibility to add artifact to types a creature already has
Candelabra of Tawnos         impossible to untap X target lands
 Citanul Druid             missing trigger "on opponent artifact spell"
 Damping Field             missing possibility to allow untap of at most one artifact during Untap phase
 Drafna's Restoration          missing possibility to choose any number of targets
 Goblin Artisans         missing trigger "you cast an artifact spell"
 Golgothian Sylex          missing sacrifice, missing selection of targets by expansion
 Haunting Wind             missing trigger "when artifact's ability are activated"
 Martyrs of Korlis         unfeasible: effect valid as long as card tapped: needs missing trigger "Card untaps"
 Mishra's Workshop          missing possibility to restrict use of mana obtained to artifact spells      
 Phyrexian Gremlins         unfeasible: effect valid as long as card tapped: needs missing trigger "Card untaps", and management of effect termination if card untaps or is destroyed
 Power Artifact          missing possibility to alter activation costs
 Powerleech             missing trigger "when artifact's ability are activated"
 Reverse Polarity          missing special value for (twice the) damage inflicted this turn by artifacts
 Rocket Launcher          missing possibility to limit activation of an effect  to when the permanent has been under player's control since the beginning of most recent turn
 Tablet of Epityr         missing trigger "an artifact you control is put into grave from battlefield"
 Tawnos's Coffin          unfeasible: effect valid as long as card tapped: needs missing trigger "Card untaps"
 Tawnos's Weaponry         unfeasible: effect valid as long as card tapped: needs missing trigger "Card untaps"
 Titania's Song            persistent effect to end of turn after it leaves play
 Transmute Artifact         effect too complex
 Urza's Chalice          missing trigger "artifact spell is cast"
 Urza's Mine             dependence on the presence of specific cards on the battlefield
 Urza's Miter             missing trigger "an artifact you control is put into grave from battlefield and is not sacrificed"
 Urza's Power Plant         dependence on the presence of specific cards on the battlefield
 Urza's Tower             dependence on the presence of specific cards on the battlefield
« Ultima modifica: 05 Ottobre 2012, 13:44:52 da zendigawalux »

zendigawalux

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Unfeasible cards in Alpha Limited Edition set
« Risposta #4 il: 27 Aprile 2012, 22:02:45 »
Animate the Dead (Animare i Morti) (Z, Andrea: impossible to enchant automatically the card put in play from the grave, impossible to put in play creature from opponent's grave)
Berserk   (persistent effect)
Blaze of Glory   (persistent effect, block of more than one creature)
Camouflage  (unfeasible: defending creature piles formation prior to blocker choice, random assignments of piles to attackers for actual block)
Channel         (unfeasible: persistent effect)
Chaoslace (color change)
Circle of Protection: Artifacts (unfeasible: prevention of all next damage)
Circle of Protection: Black (unfeasible: prevention of all next damage)
Circle of Protection: Blue (unfeasible: prevention of all next damage)
Circle of Protection: Green (unfeasible: prevention of all next damage)
Circle of Protection: Red (unfeasible: prevention of all next damage)
Circle of Protection: White (unfeasible: prevention of all next damage)
Clockwork Beast (unfeasible: add variable number of token with an upper bound)
Consecrate Land (unfeasible: can't be enchanted)
Contract from Below  (unfeasible: playing for ante)
Creature Bond     (missing trigger "enchanted creature dies")
Cursed Land (missing event "upkeep of controller of enchanted card")
Cyclopean Tomb   (land transformation, mire counter, removal of mire counter only from lands that have lost no mire counters)
Darkpact       (playing for ante)
Deathlace (unfeasible: color change)
Demonic Attorney  (playing for ante)
Disintegrate    (unfeasible: exile creatures damaged by card and killed this turn)
Dragon Whelp (unfeasible: destroy at the fourth attempt of activation)
Drain Life (unfeasible: upper limit to gain of life to residual life of opponent)
Drain Power (unfeasible: have an opponent take mana and put it in own mana pool)
Evil Presence (unfeasible: land transformation)
False Orders       (missing possibility to undo a blocker choice; missing possibility to restrict launch to blocker declaration)
Farmstead  (impossible to have it work when enchanted land is controlled by opponent)
Feedback  (missing trigger for upkeep of controller of enchanted card)
Forcefield      (missing possibility to prevent all next combat damage minus 1)
Fork (Clone does not work on non-permanents, clone does not allow to choose new targets when used on non-permanents)
Gaea's Liege       (land transformation)
Gauntlet of Might (needs missing trigger "owner's mountain tapped for mana", or "any mountain tapped for mana")
Gloom       (unfeasible: change of launch cost)
Guardian Angel   (persistent effect)
Island Sanctuary (unfeasible: cost draw 1 less card during draw, forbid attack from
creatures with specific abilities)
Illusionary Mask (effect too complex for engine)
Jade Monolith (unfeasible: prevention of all next damage, redirection to target owner)
Jade Statue    (missing possibility to activate abilities only during combat(
Kormus Bell       (unfeasible, missing type 1/1/ black)
Kudzu (missing possibility to exclude enchanted land from targets of Kudzu reassignment)
Library of Leng (unfeasible: putting card on top of library instead of discard)
Lich          (missing possibility not to loose game for zero life point (retaining possibility of loosing for other reasons), counter all damage and draw that many cards instead)
Lifelace (unfeasible: color change)
Magical Hack (change of basic land type in card text)
Mana Flare  (possibility of adding mana of the type produced by land tapped)
Mana Vault (unfeasible: event beginning of card owner draw step and card tapped)
Natural Selection    (missing possibility to choose second effect based on the result of the first)
Nether Shadow (unfeasible: event beginning owner upkeep and more than 3 cards over this card)
Nettling Imp       (conditional effect acting at a later phase with respect to effect resolution, missing filter on creatures controlled continuously since beginning of turn)
Paralyze      (unfeasible: activating activity of cards owned by opponent)
Personal Incarnation      (unfeasible: damage redirection)
Phantasmal Terrain (unfeasible: land transformation)
Power Leak (missing event "upkeep of controller of enchanted card")
Power Sink      (unfeasible: concatenate another effect if spell is countered)
Purelace (unfeasible: color change)
Raging River      (effect too complex)
Reverse Damage (unfeasible: prevention of the next damage effect from a source, redirection to other player)
Rock Hydra    (impossible to trasform all damage in token removal)
Scavenging Ghoul (missing corpse counter)
Sedge Troll  (missing possibility to activate ability as long as owner controls a swamp)
Sengir Vampire (missing event death of creature damaged by this one this turn)
Simulacrum (unfeasible: redirection of all damage taken this turn)
Siren's Call (unfeasible: persistent effect fully evaluated after resolution)
Sleight of Mind (unfeasible: text replacement in effects)
Smoke (unfeasible: untap max 1 creature at untap step)
Stasis (unfeasible: skip of untap step)
Thoughtlace (unfeasible: change of color)
Time Vault (impossible to skip own turn)
Two-Headed Giant of Foriys   (impossible to block two creatures with a single blocker)
Veteran Bodyguard      (missing possibility to redirect all damage)
Volcanic Eruption (unfeasible: destroy X targets)
Wanderlust  (missing trigger for upkeep of controller of enchanted card)
Warp Artifact  (missing trigger for upkeep of controller of enchanted card)
Winter Orb       (Impossible to prevent users from untapping more than one land when multiple Winter Orbs are in the battlefield)
Word of Command      (effect too complex)
Zombie Master (unfeasible: give regeneration to all creatures of a given type)
« Ultima modifica: 11 Gennaio 2013, 23:33:58 da zendigawalux »

zendigawalux

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Unfeasible cards in 4th Edition set
« Risposta #5 il: 27 Aprile 2012, 22:36:36 »
Cards published for the first time in this set or in sets later than Beta Limited Edition
Alabaster Potion           Impossible to prevent X damages
Aladdin's Lamp         unfeasible: missing replacement of draw with other activity, put top XX card of library to bottom in random order
Amrou Kithkin             Missing ability "can't be blocked by creatures with power 3 or greater"
Armageddon Clock    (unfeasible: missing activation of an effect by the opponent)
Ashnod's Battle Gear   unfeasible: effects valid as long as card is tapped
Backfire      unfeasible: missing trigger "enchanted card deals damage to owner"
Battering Ram       (unfeasible: banding non supported, delayed effect)
Black Mana Battery   (unfeasible: removal of arbitrary number of tokens)
Blood Lust       unfeasible: conditional effect depending on toughness
Blue Mana Battery   (unfeasible: removal of arbitrary number of tokens)
Brainwash (not feasible: ability activated from opponent of card owner (for attacking))
Bronze Tablet (banned in all formats: assumes playing for ante and transfer card property, both actions not supported)
Clockwork Avian (unfeasible: add variable number of token with an upper bound)
El-Hajj‚j (unfeasible: upper limit to gain of life to residual life or constitution of damaged target)
Energy Flux (unfeasible: give ability "tap 2 or self-destroy")
Erg Raiders (unfeasible: missing event "end of owner's turn and creature did not attack")
Erosion         (unfeasible: activation of en effect by opponent of card owner)
Eye for an Eye: (unfeasible: value calculation done after next damage resolution)
Fellwar Stone (unfeasible: choice of mana colors restricted to opponent's mana color)
Fog (prevention of all  future combat damage to players)
Gaea's Liege (unsupported: land transformation)
Goblin Rock Sled   (unfeasible: ability "can attack only if defending player controls
mountain")
Green Mana Battery   (unfeasible: removal of arbitrary number of tokens)
Hurkyl's Recall (unfeasible: filtering permanents according to the player whose deck they belonged to at the beginning of the game)
Kismet  (unfeasible: possibility of targeting card being played in effects associated to "come in play" triggers)
Land Tax (unfeasible: trigger beginning of upkeep and opponent controls more lands than player)
Magnetic Mountain      (unfeasible: activating activity of cards owned by opponent, AI MagMa side)
Mana Clash (unfeasible: ccomparison between flipped coins)
Mana Flare (Unfeasible:   give mana to opponent, give mana color according to mana got from land, for nonbasic lands)
Mind Bomb (unfeasible: effect of discarding up to X cards and damage equals to the difference between X and actual cards too complex for engine)
Nafs Asp (unfeasible: counterable persistent effect)
Osai Vultures      (missing trigger "end of turn and creature died)
Rebirth (unfeasible: only valid for playing with ante)
Red Mana Battery   (unfeasible: removal of arbitrary number of tokens)
Shapeshifter    (unfeasible: needs 9 sections)
Sindbad (unfeasible: conditional discard of drawn card)
Spirit Shackle (unfeasible: persistent counter -0/-2)
Sylvan Library (unfeasible: choice of cards to put back to deck to the two cards just drawn)
Tawnos's Weaponry      (unfeasible: effect valid as long as card tapped: needs missing trigger "Card untaps")
Tempest Efreet (uneasible: playing for ante)
Tetravus      (unfeasible: missing ability "can't be enchanted)
Titania's Song (transformation of no-creature artifacts to creatures)
Venom           (missing trigger "enchanted card is blocked")
Visions      (unfeasible: optional reshuffle of deck following another effect that must be always done)
Wall of Dust (unfeasible: persistent effect next turn)
White Mana Battery   (unfeasible: removal of arbitrary number of tokens)
Winter Blast (unfeasible: damage creatures tapped by the effect)
Word of Binding (unfeasible: choice of X targets to tap)
Xenic Poltergeist (unfeasible transformation of non creature artifact to creature)

Cards in common with set Beta Limited Edition (see list of unfeasible cards in set Beta Limited Edition for details), not published in earlier sets
Balance


Cards in common with set Alpha Limited Edition (see list of unfeasible cards in set Alpha Limited Edition for details)
Animate the Dead (Animare i Morti)
Channel
Chaoslace
Circle of Protection: Artifacts
Circle of Protection: Black
Circle of Protection: Blue
Circle of Protection: Green
Circle of Protection: Red
Circle of Protection: White
Clockwork Beast
Conversion
Creature Bond
Cursed Rack (Griglia Maledetta)
Creature Bond
Deathlace
Disintegrate
Dragon Whelp
Drain Life
Drain Power
Evil Presence
Feedback
Gloom
Island Sanctuary
Jade Monolith
Kormus Bell
Library of Leng
Lifelace
Magical Hack
Mana Vault
Nether Shadow
Paralyze
Personal Incarnation
Phantasmal Terrain
Power Leak
Power Sink   
Purelace
Reverse Damage
Sengir Vampire
Simulacrum
Siren's Call
Sleight of Mind
Smoke
Stasis
Thoughtlace
Volcanic Eruption
Wanderlust
Warp Artifact
Winter Orb
Zombie Master

« Ultima modifica: 11 Febbraio 2013, 19:09:22 da zendigawalux »

zendigawalux

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Unfeasible cards in Beta Limited Edition set
« Risposta #6 il: 28 Aprile 2012, 15:01:28 »
Cards published for the first time in this set
Balance (unfeasible: choice too complex for the engine)
Chaos Orb (impossible to simulate physical effect of card falling and touching permanents; besides, the card is banned in all formats)
Consecrate Land (missing ability "can't be enchanted")

Cards in common with set Alpha Limited Edition (see list of unfeasible cards in set Alpha Limited Edition for details)
Animate the Dead (Animare i Morti)
Berserk
Blaze of Glory
Camouflage
Channel
Chaoslace
Circle of Protection: Artifacts
Circle of Protection: Black
Circle of Protection: Blue
Circle of Protection: Green
Circle of Protection: Red
Circle of Protection: White
Clockwork Beast
Conversion
Creature Bond
Cursed Land (Terra Maledetta)
Darkpact
Deathlace
Demonic Attorney
Disintegrate
Dragon Whelp
Drain Life
Drain Power
Evil Presence
False Orders
Feedback
Forcefield
Fork
Gaea's Liege
Gauntlet of Might
Gloom
Guardian Angel
Illusionary Mask
Island Sanctuary
Jade Monolith
Kormus Bell
Kudzu
Library of Leng
Lich
Lifelace
Magical Hack
Mana Flare
Mana Vault
Natural Selection
Nether Shadow
Nettling Imp
Paralyze
Personal Incarnation
Phantasmal Terrain
Power Leak
Power Sink   
Purelace
Raging River
Reverse Damage
Rock Hydra
Scavenging Ghoul
Sedge Troll
Sengir Vampire
Simulacrum
Siren's Call
Sleight of Mind
Smoke
Stasis
Thoughtlace
Volcanic Eruption
Time Vault
Two-Headed Giant of Foriys
Veteran Bodyguard
Wanderlust
Warp Artifact
Winter Orb
Word of Command
Zombie Master

« Ultima modifica: 11 Febbraio 2013, 14:12:02 da zendigawalux »

zendigawalux

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Unfeasible cards in expansion Arabian Nights
« Risposta #7 il: 06 Ottobre 2012, 22:27:47 »
Cards in common with set 4th Edition (see corresponding list of unfeasible cards for detailed explanations)

 Aladdin's Lamp         
 Erg Raiders          
 Eye for an Eye         
 Magnetic Mountain          
 Naf's Asp             
 Sindbad          

Cards specific to this expansion (among those we analyzed so far)

 Aladdin             missing effect "as long as this remains tapped"
 Ali from Cairo         prevention of damage bringing life below 1
 Camel             protection from deserts, banding
 City in a Bottle         target filtering by expansion, sacrifice
 Cyclone             missing management of wind counters and
cumulated-maintenance-like management
  Desert Nomads          missing protezione dai deserti, desertwalk
Drop of Honey            missin filter for creature with least strength
 GhazbŠn Ogre             missing possibility to give control of card to
player with most lifepoints
 Guardian Beast          unfeasible; effect valid as long as card untapped
 Ifh-BŪff Efreet          manca any player may play this ability
 Jandor's Ring          missing possibility of targeting last cart drawn this turn
 Jeweled Bird          playing for ante
 Jihad             missing choice of color and possibility of destroying card if non tokens of that color are on the battlefield
 KhabŠl Ghoul             missing special value for number of creatures dead this turn
 King Suleiman             missing codes for races Efreet and Djin
 Kird Ape             Missing possibility to add power as long as owner
controls a forest
 Metamorphosis          missing possibility to restrict use of some mana to summoning creatures
 Mijae Djinn            removal from combat
 Old Man of the Sea         missing effect "as long as this remains tapped"
 Oubliette             effect too complex
 Pyramids             missing possibility to target only auras enchanting
lands
 Ring of Ma'ruf          no management of cards outside the game
 Rukh Egg             deferred effect
 Sandals of Abdallah         missing possibility to destroy card if target dies
 Serendib Djinn            missing trigger firing when controller has no more lands
 Shahrazad             Management of subgames
 Ydwen Efreet             Removal from combat

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Unfeasible cards in Unlimited Edition set
« Risposta #8 il: 12 Ottobre 2012, 22:50:48 »
All cards in this set are included in sets whose feasibility has already been analysed. Below you can find references to the other sets including them, and to the feasibility list containing the detailed reason why the card is unfeasible.

Cards in common with 4th Edition, Alpha Limited Edition, Beta Limited Edition (see list of unfeasible cards in set Alpha Limited Edition for details)
Animate Dead
Balance
Channel
Chaoslace
Clockwork Beast
Conversion
Cursed Land
Deathlace
Disintegrate
Dragon Whelp
Drain Life
Drain Power
Evil Presence
Gloom
Island Sanctuary
Jade Monolith
Kormus Bell
Library of Leng
Lifelace
Magical Hack
Mana Vault
Nether Shadow
Paralyze
Personal Incarnation
Phantasmal Terrain
Power Sink
Purelace
Reverse Damage
Sengir Vampire
Simulacrum
Siren's Call
Sleight of Mind
Smoke
Stasis
Thoughtlace
Wanderlust
Warp Artifact
Winter Orb
Zombie Master
 
Cards in common with sets 4th Edition, Beta Limited Edition, not published in earlier sets (see list of unfeasible cards in set Beta Limited Edition for details)
Consecrate Land
Contract from Below
Cyclopean Tomb
Kudzu
Lich
Natural Selection
Nettling Imp
Power Leak

Cards in common with sets Alpha Limited Edition, Beta Limited Edition, but absent in 4th Edition (see list of unfeasible cards in set Alpha Limited Edition for details)
Berserk
Blaze of Glory
Camouflage
Demonic Attorney
False Orders
Farmstead
Forcefield   
Fork
Gaea's Liege
Gauntlet of Might
Guardian Angel
Illusionary Mask
Mana Flare
Raging River      effect too complex
Rock Hydra
Scavenging Ghoul
Time Vault
Two-Headed Giant of Foriys
Veteran Bodyguard
Word of Command

Cards in common with set Beta Limited Edition only (see list of unfeasible cards in set Beta Limited Edition for details)
Chaos Orb
Sedge Troll

Cards in common with sets Alpha Limited Edition, 4th Edition, but absent in  Beta Limited Edition(see list of unfeasible cards in set Alpha Limited Edition for details)
Circles of Protection of all colors
Feedback

Cards in common with sets Alpha Limited Edition only (see list of unfeasible cards in set Alpha Limited Edition for details)
Creature Bond
Darkpact 
Jade Statue


« Ultima modifica: 11 Gennaio 2013, 23:36:10 da zendigawalux »

zendigawalux

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Unfeasible cards in expansion Lorwyn
« Risposta #9 il: 09 Novembre 2012, 22:35:51 »
 Adder-Staff Boggart          missing clash
 Aquitect's Will             missing "land is an Island in addition to its other types", "as long as it has a flood counter on it"
 Ashling the Pilgrim        missing "if this is the third time this ability has resolved this turn"
 Ashling's Prerogative         missing choice between odd and even, possibility to target odd costs, possibility of targeting even costs
 Blind-Spot Giant             missing possibility to allow attack/block depending on other creatures controlled
 Bog Hoodlums                missing clash
 Boggart Mob                missing "champion" ability
 Boggart Shenanigans          missing trigger "another Goblin you control is put into a graveyard from play"
 Boggart Sprite-Chaser          missing "As long as you control a Faerie"
 Broken Ambitions             missing clash
 Burrenton Forge-Tender         missing "Prevent all damage a red source of your choice would deal this turn"
 Cairn Wanderer             effect too complex
 Captivating Glance          missing clash
 Ceaseless Searblades          missing trigger "you play an activated ability of an Elemental"
 Changeling Berserker         missing champion
 Changeling Hero             missing champion
 Changeling Titan             missing champion
 Colfenor's Plans            missing possibility to play cards exiled with this card, missing possibility to prevent casting of more spells in the same turn; missing possibility of regularly skipping draw step; missing possibility of exiling from top of deck
 Colfenor's Urn             missing trigger "Creature with power 4 or greater is put in your graveqyard from battlefield"; missing trigger "beginning of end step and three or more cards exiled with this card"; missing possibility to return cards exiled from this card to battlefield
 Crush Underfoot            missing possibility to have one creature deal damage to another one
 Dauntless Dourbark       missing "as long as you control a treefolk"
 Deathrender          missing trigger "equipped creature dies"
 Dread                       missing trigger "card is put into a graveyard from anywhere"
 Elvish Eulogist             missing special valu "number Elf cards in your graveyard"
 Entangling Trap             missing trigger "you clash"
 Eyes of the Wisent         missing trigger "an opponent plays a blue spell during your turn"
 Faerie Tauntings   missing trigger "Whenever you play a spell during an opponent's turn"
 Fathom Trawl                effect too complex
 Favor of the Mighty         missing possibility to filter creatures of the highest mana cost
 Fistful of Force             missing clash
 Footbottom Feast             missing "any number of target creature cards"
 Gaddock Teeg                missing "spell of type XXX can't be cast"
 Giant's Ire                missing "if you control a Giant"
 Gilt-Leaf Ambush            missing clash
Glen Elendra Pranksters                         missing trigger "Whenever you play a spell during an opponent's turn"
 Goatnapper                missing race code for Goat
 Goldmeadow Dodger         missing ability "can't be blocked by creatures with power 4 or greater"
 Guile                      missing trigger "card is put into a graveyard from anywhere"
 Hamletback Goliath            missing special value "power of creature which just entered the battlefield"
 Hoarder's Greed             missing clash
 Hostility                 missing trigger "card is put into a graveyard from anywhere"
 Howltooth Hollow             missing ability "hideaway"
 Hunt Down                   missing "Target creature blocks target creature this turn if able"
 Hunter of Eyeblights      missing possibility to target permanents with "markers of any kind"
 Inner-Flame Igniter         missing "If this is the third time this ability has resolved this turn"
 Judge of Currents             missing trigger "a Merfolk you control becomes tapped"
 Kithkin Greatheart          missing "As long as you control a Giant"
 Kithkin Mourncaller         missing trigger "an attacking Kithkin or Elf is put into your graveyard from play"
 Knucklebone Witch             missing trigger "a Goblin you control is put into a graveyard from play"
 Lairwatch Giant             missing "can block an additional creature"
 Lammastide Weave          impossible to base an effect on an arbitrary card name chosen by the user
 Lash Out                   missing clash
 Lignify             missing possibility to remove all abilities from enchanted creature
 Makeshift Mannequin         missing mannequin tokens, missing ability "When this creature becomes the target of a spell or ability, sacrifice it."
 Masked Admirers             missing activation of triggers from grave
 Militia's Pride             missing trigger "a nontoken creature you control attacks"
 Mistbind Clique            missing champion
 Mosswort Bridge             missing ability "hideaway"
 Nath's Buffoon             missing ability "protection from elves"
 Nath's Elite                missing clash
 Nettlevine Blight            effect too complex
 Nova Chaser                missing champion
 Oaken Brawler                missing clash
 Oblivion Ring                missing champion-like effect
 Oona's Prowler             impossible to have a player activate an effect of an opponent's permanent
 Paperfin Rascal            missing clash
 Peppersmoke                missing "if you control a Faerie"
 Pollen Lullaby             missing clash
 Ponder                Conditional effect (impossible to decide whether to reshuffle after seein the top cards)
 Primal Command               missing "target player shuffles his or her graveyard into his or her library", choice of two alternatives requires too many sections
 Profane Command            missing possibility to give an ability to X creatures, choice of two alternatives requires too many sections
 Prowess of the Fair          missing trigger "another nontoken Elf is put into your graveyard from play"
 Purity                   missing trigger "card is put into a graveyard from anywhere", missing possibility of preventing damage about to be inflicted, and gain corresponding life points
 Quill-Slinger Boggart          missing trigger "a player plays a Kithkin spell"      
 Rebellion of the Flamekin      missing trigger "card controller clashes"
 Rings of Brighthearth          missing trigger "card controller plays an activated ability"
 Ringskipper                missing clash
 Rootgrapple                missing "If you control a Treefolk"
 Scattering Stroke             missing clash
 Sentry Oak                missing clash
 Shelldock Isle             missing ability "hideaway"
 Silvergill Douser            missing special value "number of Merfolk and/or Faeries you control"
 Smokebraider                impossible to limit use of mana to launching only some kinds of spells
 Soulbright Flamekin         missing "If this is the third time this ability has resolved this turn"
 Spinerock Knoll             missing ability "hideaway"
 Spring Cleaning             missing clash
 Springjack Knight             missing clash
 Stinkdrinker Daredevil         impossible to alter cost of spells to play
 Streambed Aquitects   missing land transformation
 Surge of Thoughtweft         missing "If you control a Kithkin"
 Sylvan Echoes                missing trigger "you clash"   
 Thieving Sprite            missing special value "number of sprites you control", missing effect "target player reveals X cards, you select one card to discard"
 Thorn of Amethyst            impossible to alter cost of spells to play
 Thoughtweft Trio            missing champion
 Thousand-Year Elixir         missing ability "can activate abilities as though it had haste"
 Tideshaper Mystic             missing possibility to add a basic land type to a land
 Twinning Glass             missing effects based on card names
 Vigor                      missing trigger "damage is about to be inflicted to other creature", missing possibility to prevent the all next damage about to be inflicted, missing special value for damage about to be inflicted, missing trigger "card is put into a graveyard from anywhere"
 Wanderwine Prophets         missing champion
 Warren Pilferers             conditional effect
 Weed Strangle                missing clash
 Whirlpool Whelm             missing clash
 Wild Ricochet                missing possibilty to change targets of another spell
 Windbrisk Heights            missing hideaway, missing possibility to play for free if tree or more creatures have been played this turn
 Woodland Guidance              ???missing clash
 Wren's Run Packmaster         missing champion
« Ultima modifica: 29 Novembre 2012, 23:37:02 da zendigawalux »

zendigawalux

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Unfeasible cards in expansion Conflux
« Risposta #10 il: 09 Novembre 2012, 22:37:46 »
 Ancient Ziggurat                impossible to limit use of mana to launching only some kinds of spells
 Apocalypse Hydra         missing special costs X>=5, X<5
 Aven Squire             missing ability "exalted"
 Banefire                missing unpreventable damages
 Blood Tyrant          missing trigger "a player loses the game"
 Bloodhall Ooze       missing trigger   "controller's upkeep and he controls a green permanent", "controller's upkeep and he controls a black permanent"
 Cliffrunner Behemoth      missing "as long as you control a red permanent", "as long as you control a white permanent"
 Court Homunculus         missing "as long as you control another artifact"
 Cylian Sunsinger         missing possibility to target creatures by name
 Dark Temper             missing "If you control a black permanent"
 Ember Weaver             missing "As long as you control a red permanent"
 Exotic Orchard          missing possibility to add mana that a land an opponent controls could produce
 Faerie Mechanist          missing possibility to select an artifact from the first 3 cards of the deck, and put the rest at the bottom in any order
 Filigree Fracture         missing possibility of checking the color of permanent destroyed
 Frontline Sage          missing ability "exalted"
 Giltspire Avenger      missing ability "exalted"
 Gluttonous Slime       missing ability "devour"
 Grixis Illusionist      missing land transformation
 Gwafa Hazid, Profiteer      missing "corruption" markers and filters based on them
 Hellkite Hatchling       missing ability "devour"
 Kederekt Parasite         missing "if you control a red permanent"
 Lapse of Certainty         missing possibility of putting countered spell back on deck
 Malfegor                missing possibility of sacrificing a number of creatures equal to the number of cards discarded
 Martial Coup             missing costs "X is 5 or more", "X is 4 or less"
 Mirror-Sigil Sergeant      missing "if you control a blue permanent"
 Nicol Bolas, Planeswalker   missing possibility to force selection of seven different targets to sacrifice
 Noble Hierarch          missing ability "exalted"
 Nyxathid             impossible to support the behavior of effects copying the card (cards in opponent hand must not be considered by copy)
 Paleoloth                missing trigger "another creature with power 5 or greater comes into play under your control"
 Parasitic Strix          missing "if you control a black permanent"
 Path to Exile             conditional effect
 Progenitus             missing trigger "this card is about to go to grave from anywhere"
 Quenchable Fire         persistent effect
 Rhox Bodyguard          missing ability "exalted"
 Rhox Meditant             missing "if you control a green permanent"
 Salvage Slasher          missing special value for number of artifact cards in owner graveyard
 Sedraxis Alchemist    missing "if you control a blue permanent"
 Skyward Eye Prophets       conditional effect
 Telemin Performance      effect too complex
 Toxic Iguanar             missing "as long as you control a green permanent"
 Unstable Frontier          missing land transformation
 View from Above          missing "if you control a white permanent"
 Voracious Dragon          missing ability "devour"
 Worldly Counsel          missing possibility to look at first X cards of deck, take one in deck and put the rest at bottom of deck in any order
 Wretched Banquet          missing possibility to target creature with the least power or tied for least power among creatures in play.
« Ultima modifica: 11 Gennaio 2013, 23:01:01 da zendigawalux »

zendigawalux

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Unfeasible cards in expansion Zendikar
« Risposta #11 il: 22 Novembre 2012, 22:09:14 »
 Archive Trap                missing "If an opponent searched his or her library this turn"
 Archmage Ascension          missing trigger "end phase and you drew two or more cards this turn"
 Armament Master             missing special value "number of equipments attached to this card"
 Arrow Volley Trap            missing "If four or more creatures are attacking"
 Bala Ged Thief             missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Baloth Cage Trap          missing "If an opponent had an artifact enter the battlefield under his or her control this turn"
 Beast Hunt                missing possibility to look at first X cards of deck, take some in hand and put the rest at bottom of deck in any order
 Beastmaster Ascension         missing search tokens, missing "as long as card has 7 on more search tokens"
 Blade of the Bloodchief      missing "If equipped creature is a Vampire"
 Bladetusk Boar             missing ability "intimidate"
 Blazing Torch                effect too complex
 Blood Tribute                missing cost "Tap an untapped Vampire you control"
 Bloodchief Ascension         missing "If an opponent lost 2 or more life this turn"
 Bloodghast                missing "as long as an opponent has 10 or less life"
 Celestial Mantle            missing special value "enchanted/equipped card controller's life points"
 Chandra Ablaze             missing "if red card discarded this way", missing "launch any number of cards"
 Cobra Trap                missing cost "a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled"
 Cosi's Trickster             missing trigger "an opponent shuffles his or her library"
 Crypt of Agadeem          missing special value "number  black creature card in controller's graveyard"
 Electropotence             missing possibility of reading features from a target to decide the amount of an effect on another target; missing possibility to fetch the creature that caused the trigger to fire as a target
 Emeria, the Sky Ruin         missing trigger "controller's upkeep, and controller controls seven or more Plains"
 Eternity Vessel                                impossible to add number of charge counters equal to a special value
 Explorer's Scope             missing possibility to look at top card deck and putting in on the battlefield depending on its type
 Feast of Blood             missing speed/cost "you control two or more Vampires"
 Felidar Sovereign             missing trigger "beginning of controller's upkeep and controller's has 40 or more life", missing "win" effect
 Gigantiform                impossible to filter cards by name
 Goblin Guide                missing possibility to look at top card deck and putting in on the battlefield depending on its type
 Gomazoa                   impossible to avoid shuffling opponent deck if Gomazoa is not blocking when activated (conditional effect)
 Guul Draz Specter             missing "as long as an opponent has no cards in hand"
 Guul Draz Vampire             missing "As long as an opponent has 10 or less life", ability "intimidate"
 Hagra Diabolist             missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Halo Hunter                missing ability "intimidate"
 Hellfire Mongrel            missing trigger "upkeep of opponent having two or fewer cards in hand"
 Hellkite Charger            missing additional combat phase
 Highland Berserker            missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Inferno Trap                missing cost "owner has been dealt damage by two or more creatures this turn"
 Joraga Bard                missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Journey to Nowhere            missing exile + back to game when this card goes to grave
 Kabira Evangel             missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Kalitas, Bloodchief of Ghet   conditional effect
 Kazandu Blademaster          missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Kazuul Warlord             missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Kor Duelist                missing As long as <this card> is equipped
 Lavaball Trap                missing If an opponent had two or more lands enter the battlefield under his or her control this turn
 Lethargy Trap                missing If three or more creatures are attacking
 Lorthos, the Tidemaker         not enough sections to edit it
 Lullmage Mentor             missing Whenever a spell or ability you control counters a spell
 Luminarch Ascension         missing if you didn't lose life this turn
 Makindi Shieldmate          missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Malakir Bloodwitch          missing special value "number of Vampires you control"
 Merfolk Wayfinder             missing possibility to look at first X cards of deck, take some in hand and put the rest at bottom of deck in any order   
 Mindbreak Trap             missing "If an opponent cast three or more spells this turn"
 Mindless Null                missing "unless you control a Vampire"
 Murasa Pyromancer            missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Needlebite Trap            missing cost "an opponent gained life this turn"
 Nimana Sell-Sword             missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Nissa Revane                impossible to filter targets by name, impossible to fetch any number of targets
 Obsidian Fireheart          missing management of flame tokens
 Ondu Cleric                missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Oracle of Mul Daya            missing play with first card of deck revealed, play of first card of deck if land
 Oran-Rief Survivalist         missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Oran-Rief, the Vastwood      missing add-on "creature that entered the battlefield this turn"
 Pitfall Trap                missing cost "exactly one creature is attacking"
 Pyromancer Ascension         missing trigger "you play an instant or a sorcery with the same name of a card in your graveyard", missing management of search tokens
 Quest for Pure Flame          missing management of search tokens, missing trigger "a source you control deals damage to opponent", missing "if a source you control is about to deal damage"
 Ravenous Trap                missing cost "an opponent had three or more cards put into his or her graveyard from anywhere this turn"
 Runeflare Trap             missing cost "an opponent drew three or more cards this turn"
 Sadistic Sacrament            needs more than 8 sections
 Scute Mob                   missing trigger "beginning of your upkeep and you control five or more lands"
 Sea Gate Loremaster         missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Seascape Aerialist          missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Sorin Markov                missing effect for taking control of opponent, first ability requires a conditional effect
 Spreading Seas             land transformation
 Summoning Trap             missing cost "a creature spell you cast this turn was countered by a spell or ability an opponent controlled"
 Surrakar Marauder             missing ability "intimidate"
 Tajuru Archer                missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Tanglesap                   missing possibility to filter cards not having a given ability
 Trailblazer's Boots         missing ability "nonbasic landwalk"
 Trapfinder's Trick          maissing race code for Trap, most trap cards are unfeasible anyway
 Trapmaker's Snare             missing race code for Trap, most trap cards are unfeasible anyway
 Tuktuk Grunts                missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Turntimber Ranger             missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Umara Raptor                missing code for race Ally, an Ally enters the battlefield under your control, equal to the number of Allies you control
 Unstable Footing            maissing effect for inhibition of damage prevention
 Valakut, the Molten Pinnacle      missing trigger "a Mountain enters the battlefield under your control, if you control at least five other montains"
 Vampire Lacerator             missing trigger "your upkeep and all opponents have more than 10 life"
 Whiplash Trap                missing cost "an opponent had two or more creatures enter the battlefield under his or her control this turn"
 World Queller                missing possibility to target a card type
« Ultima modifica: 17 Febbraio 2013, 21:06:38 da zendigawalux »

zendigawalux

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Putatively unfeasible cards
« Risposta #12 il: 18 Gennaio 2013, 22:18:50 »
*** TEMPORARY LIST, CHECKS PENDING ***

(between parentheses the name of the Editer who tried to make it and the reason why it can't be done, if available)


This list evolves and will be re-posted as checks proceed. Cards that, since the previous post, have been eliminated from this list  will be marked with a strikethrough. This may happen because they have turned out to be feasible, and moved to one of the lists of cards that are editable, or in progress, or released, or because the checks have proven that they are positively unfeasible, and they have been moved to one of the validated lists of unfeasible cards. You may find out where they have gone using the Search function of this forum.

Aboshan's Desire (SIMONE)
Abyssal Gatekeeper (SIMONE: NO TRIGGER)
Ashen Powder (Polvere Cinerea): impossible to put card in play from opponent's grave
Avenging Angel (SIMONE: not working)
Barter in Blood (SIMONE: NO TRIGGER)
Beacon of creation (PEDRO)
Beacon of Unrest (Faro dell'Inquietudine): : impossible to put card in play from opponent's grave
Bioplasm (SIMONE: no pump trigger)
Blazing Shoal (SIMONE: NO TRIGGER)
Braids, Cabal Minion (SIMONE: NO TRIGGER)
Broken Visage (PEDRO)
Bubble Matrix (SIMONE: cannot prevent non-combat damage)
Call to the Grave (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Caltrops (SIMONE: effect continuous destroying creature)
Cankerous Thirst (SIMONE: COSTO DOPPIO)
Carrion (PEDRO)
Cataclysm (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Cauldron Haze (SIMONE)
Chainer's Edict (SIMONE: NO TRIGGER)
Chameleon Spirit (SIMONE: not working)
Citanul Flute (SIMONE: ability doesn't trigger)
Clearwater Goblet (SIMONE: NO TRIGGER FOR SUNBURST)
Cold-Eyed Selkie (SIMONE)
Conch Horn (SIMONE: ability triggers differently but can't manage to fix it)
Crack the Earth (SIMONE)
Crime / Punishment  (Delitto/Castigo): impossible to put card in play from opponent's grave
Crooked Scales (SIMONE: impossible)
Cruel Edict (SIMONE)
Crumblin Ashes (SIMONE)
Curfew (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Dance of the Dead (Danza dei Morti) (Z, Andrea: impossible to enchant automatically the card put in play from the grave, impossible to put in play creature from opponent's grave)
Darksteel Colossus (SIMONE: cannot be reshuffled if milled or discarded)
Dawnglow Infusion (SIMONE: double cost)
Death Pits of Rath (SIMONE: dies as comes into play)
Debtors' Knell (Rintocco dei Debitori): impossible to put card in play from opponent's grave
Demonic Hordes (SIMONE: CPU CAN'T CHOOSE FOR PLAYER)
Destructive Flow (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Diabolic Edict (SIMONE: NO TRIGGER)
Diaochan, Artful Beauty (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Disrupting Shoal (SIMONE: NO TRIGGER)
Dralnu's Pet (SIMONE: really don't know how to do this card!)
Dream Fracture (SIMONE)
Dream Leash (SIMONE: PRENDI IL CONTROLLO)
Dwarven Armory (SIMONE: no effect for SEG+2+2)
Eladamri, Lord of Leaves (PEDRO)
Elemental Augury (SIMONE: always triggers on player)
Elephant Resurgence (SIMONE: no countinuos effect)
Embargo (SIMONE: dies as comes in play)
Emperor Crocodile (SIMONE: NO TRIGGER)
Enslaved Horror (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Epicenter (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Eunuchs' Intrigues (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Exhume (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Eye of Yawgmoth (SIMONE: NO ABILITY)
Festival of the Guildpact (SIMONE: x cost don't work)
Firespout (SIMONE: double cost)
Flame Burst (SIMONE: no custom definition)
Flickering Ward (SIMONE: white protection destroys Flickering Ward)
Flowstone Sculpture (SIMONE: lacks permanent abilities)
Freyalise's Charm (SIMONE: LACKS OPPONENT BLACK SPELL ON STACK)
Gargantuan Gorilla (SIMONE: no trigger for snow land, no trigger for second ability)
Genesis (SIMONE: not working even if manually triggered)
Giant Caterpillar (SIMONE: tokET doesn't work)
Goblin Lyre (SIMONE: i get a runtime enviroment error of invalid argument)
Grave Pact (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Gravity sphere (PEDRO)
Greater Harvester (SIMONE: can cheat the same target)
Gruesome Encore (Bis Raccapricciante): impossible to put card in play from opponent's grave
Guided Passage (SIMONE: NO TRIGGER)
Hallowed Burial (SIMONE)
Havoc Demon (SIMONE: not working. should work as Festering Goblin without target, but doesn't)
Heed the Mists (SIMONE: CONVERTED COST DON'T WORK)
Hisoka, Minamo Sensei (SIMONE: no ability)
Hymn of Rebirth (Inno della Rinascita): impossible to put card in play from opponent's grave
Ichorid (SIMONE: resume ability didn't work)
Ill-Gotten Gains (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Imaginary Pet (SIMONE: NO TRIGGER)
Imperial Edict (SIMONE: NO TRIGGER)
Innocent Blood (SIMONE: NO TRIGGER)
Invert the skies (SIMONE: double cost)
Iron Maiden (PEDRO)
Kird Ape (Gorilla di Kird: giving fixed strength, constitution bonus depending on the presence of forests on the battlefield)
Kodama of the Center Tree (SIMONE: soulshift X doesn't work)
Laccolith Grunt (SIMONE: on hold)
Laccolith Titan (SIMONE: on hold)
Laccolith Warrior (SIMONE: on hold)
Laccolith Whelp (SIMONE: on hold)
Laquatus's Champion  (SIMONE: can work only with fixed target, es: opponent)
Lat-Nam's Legacy (PEDRO)
Leeches (SIMONE: NO TRIGGER)
Leshrac's Sigil (SIMONE: OPPONENT GREEN SPELL ON STACK)
Ley Line (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Locust Miser (SIMONE: seems not working)
Lodestone Bauble (SIMONE: since it is an "up to" ability, no enough sections available)
Manabond (SIMONE: no arbitrary trigger)
Memory Lapse (SIMONE: NO TRIGGER)
Mind Burst (SIMONE: no custom definition)
Mirari's Wake (Risveglio del Mirari) (give mana color according to mana got from land)
Misguided Rage (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Mist of Stagnation (Foschia Stagnante: impossible to untap a number of target permanents depending on a special value)
Muscle Burst (SIMONE: no custom definition)
Necromancy (Necromanzia): impossible to put card in play from opponent's grave
Needle Specter (SIMONE)
Nim Devourer (SIMONE: return to play doesn't trigger)
Nourishing Shoal (SIMONE: NO TRIGGER)
Orb of Dreams (SIMONE: permanents come in play tapped)
Orcish Captain (SIMONE: no Orc race defined)
Paradigm Shift (MAX)
Parallax Inhibitor (SIMONE: no way to specify "with fading")
Path to Exile (SIMONE)
Planar Overlay (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Planeswalker's Favor (SIMONE: NO TRIGGER)
Planeswalker's Fury (SIMONE: NO TRIGGER)
Planeswalker's Mirth (SIMONE: NO TRIGGER)
Planeswalker's Scorn (SIMONE: NO TRIGGER)
Port Inspector (SIMONE: ability when blocked no trigger)
Puppet's Verdict (SIMONE: i get a runtime enviroment error of invalid argument)
Quillspike (SIMONE)
Reanimate (Rianimare) (Andrea: impossible to put in play creature from opponent's grave)
Reckless Ogre (SIMONE: no "exalted" trigger)
Repel intruders (SIMONE: double cost)
Reshape (SIMONE: spell doesn't work)
Return of the Nightstalkers (SIMONE: no race defined)
Riptide Mangler (SIMONE: no continous ability)
River's grasp (SIMONE: double cost)
Root Maze (SIMONE: artifact come in play tapped)
Rukh Egg (SIMONE: see Giant Caterpillar)
Sadistic Augermage (SIMONE: problem with chooses)
Sanctimony (SIMONE: trigger TfmMoA not working)
Scalpelexis (Scalpatore): impossible to check names of cards
Scrabbling Claws (PEDRO: crashes and dont work well on magma)
Second Sight (SIMONE: always triggers on player)
Selfless Exorcist (SIMONE: NO TRIGGER)
Serra Avatar (SIMONE: cannot be reshuffled if milled or discarded)
Shade's Form (Forma d'Ombra): impossible to put card in play from opponent's grave
Shinka Gatekeeper (SIMONE: NO TRIGGER for redirecting damage. no Jackal Pup as example)
Show and Tell (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Sickening Shoal (SIMONE: NO TRIGGER)
Simplify (SIMONE: NO TRIGGER)
Skirk Fire Marshal (SIMONE: since he has PR, he cannot be tapped. quite tricky.)
Skullbriar, the Walking Grave (impossible to preserve tokens across all game zones)
Skyshroud Sentinel (SIMONE: as for Flame Burst etc)
Snakeform (SIMONE)
Soratami Seer (SIMONE: the two lands are not counted as discarded)
Soul Barrier (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Spitting Image (SIMONE)
Stampeding Wildebeests (SIMONE: creature is not returned to hand)
Stitch in Time (SIMONE: i get a runtime enviroment error of invalid argument)
Stunted Growth (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Sunken Hope (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Sway of the Stars (SIMONE: permanents are shuffled, nothing more. don't think is possible.)
Sworn Defender (SIMONE: no ability)
Tahngarth, Talruum Hero (SIMONE: NO TRIGGER)
Tainted AEther (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Tangleroot (PEDRO: can't make work on player target)
Thawing Glaciers (SIMONE: no return to hand at end of turn ability)
Thought Devourer (SIMONE: seems not working)
Thought Eater (SIMONE: seems not working)
Thought Nibbler (SIMONE: seems not working)
Torrent of souls (SIMONE: double cost)
Tracker (SIMONE: no trigger)
Tremble (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Twisted Justice (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Umbilicus (SIMONE: CPU CAN'T CHOOSE FOR ITSELF)
Unnerving assault (SIMONE: double cost)
Vedalken Shackles (SIMONE: take control)
Voice of the woods (PEDRO)
Volrath the Fallen (SIMONE: NO TRIGGER)
Winter Sky (SIMONE: i get a runtime enviroment error of invalid argument)
Yavimaya Enchantress (SIMONE: countinous ability seems bad constructed)
Yavimaya Kavu (SIMONE: see Ulasht)
Yavimaya's embrace (SIMONE: take control)
Yawgmoth's will (Volontŗ di Yawgmoth): play cards from graveyard, exile cards entering graveyard in current turn

zendigawalux

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Unfeasible cards in expansion Rise of Eldrazi
« Risposta #13 il: 07 Febbraio 2013, 22:53:21 »
 Ancient Stirrings             impossible to look at first X cards of deck, reveal Y out of them with a specific feature and take the in hand
 Arrogant Bloodlord          missing trigger "card is blocked by creature with power 1 or less"
 Artisan of Kozilek          DoubleTarget does not work with NOWNER, which makes Annihilator 2 unfeasible
 Baneful Omen                missing effects based on revealing top cards from deck
 Bear Umbra                missing ability "totem armor"
 Beastbreaker of Bala Ged      missing level token management
 Boar Umbra                missing ability "totem armor"
 Brimstone Mage             missing level token management
 Brood Birthing             missing costs "you control at least one 0/1 Eldrazi Spawn", "you do not control any 0/1 Eldrazi Spawn"
 Broodwarden                missing possibility to filter based on card names
 Caravan Escort             missing level token management
 Cast Through Time            missing ability "rebound"
 Champion's Drake             missing level token management, missing "as long as you control a creature with at least 3 level tokens"
 Consuming Vapors             missing ability "rebound"
 Contaminated Ground         land transformation
 Coralhelm Commander         missing level token management, missing code for race "merfolk"
 Crab Umbra                missing ability "totem armor"
 Curse of Wizardry          effect too complex (could be done if persistent effect were implemented)
 Devastating Summons         missing cost "sacrifice X lands", missing special value for number of lands sacrificed, missing creature code for "X/X red elemental"
 Disaster Radius             missing special value for mana cost of card revealed from hand
 Distortion Strike             missing ability "rebound"
 Domestication                missing trigger "end phase and power of enchanted creature not lower than 4"
 Dormant Gomazoa            missing trigger "Controller becomes the target of a spell"
 Drake Umbra                missing ability "totem armor"
 Echo Mage                   missing level token management, missing spell copy effect
 Eel Umbra                   missing ability "totem armor"
 Eland Umbra                missing ability "totem armor"
 Eldrazi Conscription      missing ability "annihilator", or possibility to give trigger-based abiities to other cards
 Eldrazi Temple             missing possibility to restrict the use of mana to abilities of specific color and race
 Emerge Unscathed             missing ability "rebound"
 Emrakul, the Aeons Torn      missing ability "protection from colored spells", dubious ability "annihilator"
 Enclave Cryptologist         missing level token management
 Explosive Revelation         missing possibilit to reveal card from decks until a given type is found; missing special value for the mana cost of the last card revealed; missing possibility to put the cards revealed this way at bottom of the deck in any order
 Gelatinous Genesis            impossible to manage cost XX
 Gideon Jura                missing possibility to force opponent's creature attack a given planeswalker
 Gigantomancer                impossible to preserve power/constitution improvement effects run before activation of Gigantomancer
 Gravity Well                missing trigger "a creature attacks"
 Guul Draz Assassin            missing level token management
 Hada Spy Patrol             missing level token management
 Halimar Wavewatch             missing level token management
 Hedron-Field Purists         missing level token management, damage prevention to player or creature
 Hellcarver Demon             missing exile->put on battlefield mechanics
 Hellion Eruption             missing special value for numer of creatures sacrificed in the effect
 Hyena Umbra                missing ability "totem armor"
 Ikiral Outrider             missing level token management
 Induce Despair             missing special value for mana cost of creature card revealed
 Inquisition of Kozilek         effect too complex
 It That Betrays             missing possibility to target card that made a trigger to fire, dubious ability "annihilator"
 Joraga Treespeaker          missing level token management, missing code for ability "T: add GG to your mana pool"
 Kabira Vindicator             missing level token management
 Kargan Dragonlord             missing level token management
 Kazandu Tuskcaller          missing level token management
 Keening Stone                missing special values for number of cards in player and opponent graveyard
 Khalni Hydra                missing ability "affinity for green creatures"
 Knight of Cliffhaven         missing level token management
 Kozilek, Butcher of Truth      impossible to do annihilator 4 forcing different targets for sacrifice, missing trigger "cards goes to any graveyard from anywhere", missing possiblity to target card owner
 Lighthouse Chronologist      missing level token management
 Lightmine Field             missing "choice of attackers completed, and one or more creatures attack"
 Living Destiny             missing special value for mana cost of creature card revealed
 Lord of Shatterskull Pass      missing level token management
 Mammoth Umbra                missing ability "totem armor"
 Mortician Beetle            missing trigger "a player sacrifices a creature"
 Mul Daya Channelers          missing possibility of playing with top card of deck revealed, missing status abilities depending on top card of deck
 Near-Death Experience          missing trigger "beginning of controller upkeep and controller has exactly 1 life", missing effect "win"
 Nirkana Cutthroat            missing level token management
 Nirkana Revenant             missing trigger "swamp of controller is tapped for mana"
 Nomads' Assembly             missing ability "rebound"
 Not Of This World            missing possibility to target and to counter abilities, missing add-on "targeting a permanent you control", missing costs "
 Null Champion                missing level token management
 Oust                      impossible to put card in deck at second position; conditional effect
 Overgrown Battlement         missing special value "number of creatures with defender you control"
 Pathrazer of Ulamog          TripleTarget does not work with NOWNER, which makes Annihilator 3 unfeasible
 Prey's Vengeance             missing ability "rebound"
 Raid Bombardment             missing trigger "a creature you control with power 2 or less attacks"
 Realms Uncharted             effect too complex
 Recurring Insight            missing ability "rebound"
 Renegade Doppelganger         impossible to target creature who just entered battlefield
 Repay In Kind                missing special value "lowest life total among all players"
 Sarkhan the Mad             conditional effect; missing possibility to have a all creatures of a given type inflict damage equal to their power
 Sea Gate Oracle             missing effect for looking at first cards of deck, putting one in hand and remaing ones at the bottom of deck
 Skywatcher Adept             missing level token management
 Snake Umbra               missing ability "totem armor"
 Spawnsire of Ulamog         missing management of cards owned outside the game (e.g. sideboard, quest-mode owned cards); dubious annihilator
 Sphinx-Bone Wand             conditional effect
 Spider Umbra                missing ability "totem armor"
 Staggershock                missing ability "rebound"
 Stalwart Shield-Bearers      missing add-on "defender"
 Student of Warfare            missing level token management
 Surreal Memoir             missing ability "rebound"
 Survival Cache             missing ability "rebound", missing costs "you have more lifepoints than opponent" and "you do not have more life points than opponent"
 Tajuru Preserver             effect too complex
 Thought Gorger             conditional effect, impossible to add a number of +1/+1 markers equal to a special value
 Time of Heroes             missing level token management and special values based on level tokens
 Training Grounds          impossible to modify activation costs of other abilities
 Transcendent Master         missing level token management
 Ulamog, the Infinite Gyre       missing annihilator 4, missing trigger "cards goes to any graveyard from anywhere"
 Ulamog's Crusher             DoubleTarget does not work with NOWNER, which makes Annihilator 2 unfeasible
 Umbra Mystic                missing ability "totem armor", missing possibility to filter only auras assigned to permanents controlled
 Unified Will                conditional effect
 Venerated Teacher            missing level token management and level token assignment effects
 Vengevine                   missing trigger "you launch the second creature spell in this turn"
 Vent Sentinel               missing special value "number of creatured with defender controlled by player controlling this card"
 Virulent Swipe               missing ability "rebound"
 World at War                missing possibility to add an additional combat phase to a player's turn, missing ability "rebound"
 Zulaport Enforcer             missing level token management, missing ability "can be blocked only by black creatures"

zendigawalux

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Unfeasible cards in expansion Worldwake
« Risposta #14 il: 07 Febbraio 2013, 22:59:37 »
 Abyssal Persecutor                missing "can't loose", "can't win" effects
 Admonition Angel                   missing exile + back to game when this card goes to grave
 Agadeem Occultist                   missing special value "number of Allies you control"
 Amulet of Vigor                   missing trigger "a permanent enters the battlefield tapped and under your control", missing possibility to target exactly the permanent causing a trigger to fire
 Apex Hawks                      missing multikicker   dynamics
 Archon of Redemption               missing trigger "a creature with flying enters the battlefield under your control", missing special value "power of creature who caused the trigger to fire"
 Bazaar Trader                      impossible to give control of player's permanent to opponent
 Bloodhusk Ritualist               missing multikicker   dynamics
 Bojuka Brigand                   missing trigger "an Ally enters the battlefield under your control"
 Butcher of Malakir                  missing trigger "a creature you control dies"
 Canopy Cover                      missing ability "cannot be target of spells or abilities controlled by your opponent"
 Celestial Colonnade            missing creature code for "4/4 blue-white elemental with flying and vigilance"
 Comet Storm                      missing multikicker dynamics
 Corrupted Zendikon                  missing creature code for "3/3 black ooze"
 Creeping Tar Pit                   missing creature code for "3/2 black-blue elemental"
 Crusher Zendikon                   missing creature code for "4/2 red beast with trample"
 Dead Reckoning                   conditional effect
 Deathforge Shaman                   missing multikicker dynamics
 Dragonmaster Outcast               missing trigger "beginning of your upkeep and you control six or more lands"
 Dread Statuary                   missing code for "4/2 Golem artifact creature"
 Enclave Elite                      missing multikicker dynamics
 Everflowing Chalice               missing multikicker dynamics
 Eye of Ugin                     impossible to alter launch costs of other spells
 Gnarlid Pack                      missing multikicker dynamics
 Graypelt Hunter                   missing trigger "an Ally enters the battlefield under your control"
 Groundswell                      missing costs "a land entered the battlefield under your control this turn",  "no land entered the battlefield under your control this turn"
 Guardian Zendikon                  missing code for "2/6 white wall with defender"
 Hada Freeblade                   missing trigger "an Ally enters the battlefield under your control"    
 Halimar Excavator                missing trigger "an Ally enters the battlefield under your control" , missing special value "number of Allies you control"      
 Harabaz Druid                      missing special value "number of Allies you control"
 Horizon Drake                      missing ability "protection from lands"
 Jace, the Mind Sculptor            impossible to look at top of opponent's deck and choose whether put card at the bottom
 Joraga Warcaller                  missing multikicker dynamics
 Jwari Shapeshifter                  missing code for race Ally
 Kalastria Highborn                  missing trigger "a vampire you control dies"
 Kazuul, Tyrant of the Cliffs         missing trigger "a creature controlled by an opponent attacks"
 Kitesail Apprentice                missing As long as this card is equipped
 Lavaclaw Reaches                   missing creature code for "2/2 black-red elemental with X: this creature takes +W/+0 until end of turn"
 Lightkeeper of Emeria               missing multikicker dynamics
 Loam Lion                         missing special value = 1 as long as you control a Forest
 Lodestone Golem                  impossible to alter launch costs
 Marshal's Anthem                  missing multikicker dynamics
 Mysteries of the Deep         missing costs "a land entered the battlefield under your control this turn",  "no land entered the battlefield under your control this turn"
 Nemesis Trap                      missing cost "a white creature is attacking"
 Omnath, Locus of Mana            missing possibility to keep unused mana across subphases, missing special value "green mana in your mana pool"
 Perimeter Captain                   missing trigger "a creature you control with defender blocks"
 Permafrost Trap                   missing cost "an opponent had a green creature enter the battlefield under his or her control this turn"
 Quag Vampires                      missing multikicker dynamics
 Quest for Renewal                  missing search tokens and costs based on them
 Quest for the Goblin Lord             missing search tokens and special values based on them
 Quest for the Nihil Stone             missing search tokens and costs based on them
 Quest for Ula's Temple             effect too complex
 Refraction Trap                  missing cost "an opponent cast a red instant or sorcery spell this turn", redirection of prevented damages
 Rest for the Weary                  missing cost "you had a land enter the battlefield under your control this turn"
 Ricochet Trap                      missing cost "an opponent cast a blue spell this turn", change-target effects
 Roiling Terrain                   missing special value "number of land cards in graveyard of the controlled of target permanent".
 Rumbling Aftershocks               requires multikicker dynamics
 Ruthless Cullblade                missing special value "1 if an opponent has 10 or less life, 0 otherwise"
 Scrib Nibblers                   conditional effect
 Searing Blaze                      missing costs "a land entered the battlefield under your control this turn",  "no land entered the battlefield under your control this turn"
 Sejiri Merfolk                   missing "As long as you control a Plains"
 Shoreline Salvager             missing cost "you control an Island"
 Skitter of Lizards             missing multikicker dynamics
 Slavering Nulls                   missing cost "you control a Swamp"
 Slingbow Trap                      missing cost "a black creature with flying is attacking"
 Spell Contortion                  missing multikicker dynamics
 Stirring Wildwood               missing creature code for "3/4 green-white elemental with reach. Still a land"
 Stone Idol Trap                   missing "affinity for attacking creatures"
 Strength of the Tajuru             missing multikicker dynamics
 Summit Apes                     missing "As long as you control a Mountain"    
 Talus Paladin                      missing code for race Ally,  trigger "an Ally enters the battlefield under your control"
 Tectonic Edge                      missing cost "an opponent controls four or more lands"
 Terastodon                      conditional effect
 Thada Adel, Acquisitor         effect too complex
 Tomb Hex                         missing costs "a land entered the battlefield under your control this turn",  "no land entered the battlefield under your control this turn"
 Treasure Hunt                     impossible to reveal cards until a given type is found, impossible to keep cards revealed
 Tuktuk Scrapper                  missing trigger "an Ally enters the battlefield under your control" , missing special value "number of Allies you control"      
 Urge to Feed                     conditional effect
 Vastwood Animist                  missing creature code for "X/X elemental, where X is number of Allies you control. Still a land"
 Vastwood Zendikon                  missing creature code for "6/4 green elemental. Still a land"
 Voyager Drake                      missing multikicker dynamics and possibility to target up to <special value> creatures
 Wind Zendikon                      missing creature code for "2/2 blue elemental with flying. Still a land"
 Wolfbriar Elemental            missing multikicker dynamics
 Wrexial, the Risen Deep      missing possibility to play instant or sorcery from grave
 
« Ultima modifica: 01 Giugno 2013, 11:02:30 da zendigawalux »